Distributed interactive media

نویسنده

  • Martin Mauve
چکیده

In this thesis distributed interactive media are shown to form a class of media that share many important attributes. The key characteristic of media belonging to this class is that they are distributed media which involve direct user interactions with the medium itself. Typical examples of distributed interactive media are shared whiteboards, networked computer games, and distributed virtual environments. In order to prove that the idea of a common media class is valid, an abstract media model for the distributed interactive media class is given. Furthermore, existing distributed interactive media are investigated and it is shown that these are covered by the media model. With the definition of a distributed interactive media class it becomes feasible to create a common foundation for the development of shared functionality that is usable by many or all media belonging to this media class. The development of an application level protocol as such a foundation for common functionality constitutes the key contribution of this thesis. The application level protocol is called “Real-Time Application Level Protocol for Distributed Interactive Media” (RTP/I). It was inspired by the “Real Time Transport Protocol” (RTP), which is commonly used for the transmission of audio and video over the Internet. The design decisions and the specification of RTP/I are discussed in detail. In order to show that RTP/I can indeed serve as a common foundation for shared functionality, three generic and reusable services are presented: a consistency service, a service which supports latecomers who wish to join an ongoing session, and a recording service for distributed interactive media. Moreover, it is discussed how the media model, RTP/I, and the generic services have been used to develop a complex real world application for a distributed interactive medium. This application is known as TeCo3D (3D TeleCooperation). It allows a distributed group of users to view and interact with dynamic 3D models that are specified using the Virtual Reality Modeling Language.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

RTP/I-toward a common application level protocol for distributed interactive media

|Distributed interactive media are media that involve communication over a computer network as well as user interactions with the medium itself. Examples of this kind of media are shared whiteboard presentations and networked computer games. One key problem of this media class is that a large amount of common functionality is currently redesigned and redeveloped for each single medium. In order...

متن کامل

RTP/I Payload Type Definition for Telepointers

This document specifies an application-level protocol (i.e., payload type) for telepointers using the Real Time Protocol for Distributed Interactive Media (RTP/I). RTP/I defines a standardized framing for the transmission of application data and provides protocol mechanisms that are universally needed for the class of distributed interactive media. A telepointer creates a common point of refere...

متن کامل

StoryML: Enabling Distributed Interfaces for Interactive Media

This paper introduces an adaptive architecture for presenting interactive timed media onto distributed networked devices. The interactive presentation is documented in StoryML, an XMLbased language, and presented to multiple interface devices organized in an agent-based architecture.

متن کامل

Consistency in Continuous Distributed Interactive Media

In this paper we investigate how consistency can be ensured for continuous distributed interactive media, i.e. distributed media which change their state in reaction to user initiated operations as well as because of the passing of time. Existing approaches to reach consistency in discrete distributed interactive media are briefly outlined and it is shown that these fail in the continuous domai...

متن کامل

An Adaptive Architecture for Presenting Interactive Media Onto Distributed Interfaces

This paper introduces an adaptive architecture for presenting interactive timed media onto distributed networked devices. The architecture is put into the test in a storytelling application for children. The interactive story is documented in StoryML, an XML-based language, and presented to multiple interface devices organized in an agent-based architecture. This allows the separation of the co...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره 71  شماره 

صفحات  -

تاریخ انتشار 2000